Project Plan

The project is being managed using Trello.

Minimum Viable Product

  1. Basic Game Engine
  2. Static Quest Engine
  3. Generalize Quest Engine to Dynamic (Static Metadata)
  4. Implemement Dynamic Metadata
  5. Build tracking/testing functionality into game engine
  6. Prepare for Distribution

Iteration

  1. Recruit Playtesters
  2. Test
  3. Assess Results
  4. Plan Changes
  5. Implement Changes
  6. Prepare for Distribution

Commercialize Game

  1. Requirements Analysis
    • Assets
    • Bugs
    • Feature Triage
  2. Development
  3. Testing
  4. QA
  5. Marketing Plan
  6. Prepare for App Store
  7. Marketing Materials

Commercialize Ariosto

  1. Create one or more demos of Ariosto in different game-types
  2. Requirements Analysis
  3. Documentation
  4. Marketing Plan
  5. Create website, video demos, tutorials, screencasts, etc.
  6. Prepare for Unity Asset Store
plan markdown 11/19/2014 06:28:14

//projectweasel.com/Proposed-Schedule/

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